public class IParticleOnMeshGeo extends IParticleGeo
Modifier and Type | Field and Description |
---|---|
IFace |
face |
IMeshI |
mesh |
defaultFriction, fixed, frc, friction, mass, pos, skipUpdateOnce, vel
parent, targets
Constructor and Description |
---|
IParticleOnMeshGeo(IMeshI mesh) |
acc, acceleration, add, add, add, add, add, add, add, addForce, addForce, angle, angle, angle, angle, angle, angle, angle, angle, bisect, bisect, cp, cp, cp, cp, cross, cross, decay, decay, dif, dif, diff, diff, dist, dist, dist, dist, dist2, dist2, dist2, dist2, div, div, dot, dot, dot, dot, dup, eq, eq, eq, eq, eq, eq, eq, eq, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, fix, fixed, flip, force, force, frc, frc, fric, fric, friction, friction, get, getX, getY, getZ, initParticle, initParticle, initParticle, isValid, len, len, len, len, len, len2, len2, len2, mass, mass, mid, mid, mirror, mirror, mirror, mirror, mul, mul, mv, mv, mv, neg, nml, nml, nml, nml, pos, pos, position, position, postupdate, preupdate, pull, pull, push, push, ref, ref, ref, ref, removeTarget, removeTarget, reset, resetForce, rev, rot, rot, rot, rot, rot, rot, rot, rot, rot, rot, rot2, rot2, rot2, rot2, rot2, rot2, rot2, scale, scale, scale, scale, scale, scale1d, scale1d, scale1d, scale1d, scale1d, scale1d, set, set, set, shear, shear, shear, shear, shearXY, shearXY, shearXY, shearXY, shearYZ, shearYZ, shearYZ, shearYZ, shearZX, shearZX, shearZX, shearZX, skipUpdateOnce, skipUpdateOnce, sub, sub, sub, sum, sum, sum, sum, sum, sum, sum, target, to2d, to2d, to2d, to2d, to4d, to4d, to4d, toString, transform, transform, transform, transform, translate, translate, translate, unfix, unit, update, vel, vel, velocity, velocity, x, x, x, x, x, x, x, y, y, y, y, y, y, y, z, z, z, z, z, z, zero
initDynamicsBase, initDynamicsBase, initDynamicsBase, interact, localDynamics, parent, parent, postinteract, preinteract, target, targetNum, targets, updateTarget
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
target, targetNum, targets, updateTarget