public interface IParticleOnCurveI extends IParticleI
Modifier and Type | Method and Description |
---|---|
IParticleOnCurveI |
addUForce(double uforce) |
ICurveI |
curve() |
IParticleOnCurveI |
resetUForce() |
double |
uforce() |
IParticleOnCurveI |
uforce(double uf) |
double |
ufrc() |
IParticleOnCurveI |
ufrc(double uf) |
double |
upos() |
IParticleOnCurveI |
upos(double u) |
double |
uposition() |
IParticleOnCurveI |
uposition(double u) |
IParticleOnCurveI |
upull(double uforce) |
IParticleOnCurveI |
upush(double uforce) |
IParticleOnCurveI |
ureset() |
double |
uvel() |
IParticleOnCurveI |
uvel(double uv) |
double |
uvelocity() |
IParticleOnCurveI |
uvelocity(double uv) |
acc, acceleration, addForce, addForce, decay, decay, fix, fixed, force, force, frc, frc, fric, fric, friction, friction, mass, mass, pos, pos, position, position, pull, pull, push, push, removeTarget, removeTarget, reset, resetForce, skipUpdateOnce, skipUpdateOnce, target, target, targetNum, targets, unfix, updateTarget, vel, vel, velocity, velocity
add, add, add, add, add, add, add, angle, angle, angle, angle, angle, angle, angle, angle, bisect, bisect, cp, cp, cp, cp, cross, cross, dif, dif, diff, diff, dist, dist, dist, dist, dist2, dist2, dist2, dist2, div, div, dot, dot, dot, dot, dup, eq, eq, eq, eq, eq, eq, eq, eq, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, flip, get, getX, getY, getZ, isValid, len, len, len, len, len, len2, len2, len2, mid, mid, mirror, mirror, mirror, mirror, mul, mul, mv, mv, mv, neg, nml, nml, nml, nml, ref, ref, ref, ref, rev, rot, rot, rot, rot, rot, rot, rot, rot, rot, rot, rot2, rot2, rot2, rot2, rot2, rot2, rot2, scale, scale, scale, scale, scale, scale1d, scale1d, scale1d, scale1d, scale1d, scale1d, set, set, set, shear, shear, shear, shear, shearXY, shearXY, shearXY, shearXY, shearYZ, shearYZ, shearYZ, shearYZ, shearZX, shearZX, shearZX, shearZX, sub, sub, sub, sum, sum, sum, sum, sum, sum, sum, to2d, to2d, to2d, to2d, to4d, to4d, to4d, transform, transform, transform, transform, translate, translate, translate, unit, x, x, x, x, x, x, x, y, y, y, y, y, y, y, z, z, z, z, z, z, zero
ICurveI curve()
IParticleOnCurveI uposition(double u)
IParticleOnCurveI upos(double u)
double uposition()
double upos()
IParticleOnCurveI uvelocity(double uv)
IParticleOnCurveI uvel(double uv)
double uvelocity()
double uvel()
IParticleOnCurveI uforce(double uf)
IParticleOnCurveI ufrc(double uf)
double uforce()
double ufrc()
IParticleOnCurveI addUForce(double uforce)
IParticleOnCurveI resetUForce()
IParticleOnCurveI upush(double uforce)
IParticleOnCurveI upull(double uforce)
IParticleOnCurveI ureset()