public class IVec4 extends IVec implements IVec4I, IEntityParameter
Modifier and Type | Field and Description |
---|---|
double |
w |
parent
Constructor and Description |
---|
IVec4() |
IVec4(double x,
double y,
double z) |
IVec4(double x,
double y,
double z,
double w) |
IVec4(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IVec4(IDoubleI x,
IDoubleI y,
IDoubleI z,
IDoubleI w) |
IVec4(IServerI s) |
IVec4(IServerI s,
double x,
double y,
double z) |
IVec4(IServerI s,
double x,
double y,
double z,
double w) |
IVec4(IServerI s,
IDoubleI x,
IDoubleI y,
IDoubleI z) |
IVec4(IServerI s,
IDoubleI x,
IDoubleI y,
IDoubleI z,
IDoubleI w) |
IVec4(IServerI s,
IVec v) |
IVec4(IServerI s,
IVec4 v) |
IVec4(IServerI s,
IVec4I v) |
IVec4(IServerI s,
IVec v,
double w) |
IVec4(IServerI s,
IVecI v) |
IVec4(IServerI s,
IVecI v,
double w) |
IVec4(IServerI s,
IVecI v,
IDoubleI w) |
IVec4(IVec v) |
IVec4(IVec4 v) |
IVec4(IVec4I v) |
IVec4(IVec v,
double w) |
IVec4(IVecI v) |
IVec4(IVecI v,
double w) |
IVec4(IVecI v,
IDoubleI w) |
Modifier and Type | Method and Description |
---|---|
IVec4 |
add(double x,
double y,
double z) |
IVec4 |
add(double f,
IVec v)
scale add alias
|
IVec4 |
add(double f,
IVecI v)
scale add alias
|
IVec4 |
add(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IVec4 |
add(IDoubleI f,
IVecI v)
scale add alias
|
IVec4 |
add(IVec v) |
IVec4 |
add(IVec v,
double f)
scale add
|
IVec4 |
add(IVecI v) |
IVec4 |
add(IVecI v,
double f)
scale add
|
IVec4 |
add(IVecI v,
IDoubleI f)
scale add
|
IVec4 |
bisect(double vx,
double vy,
double vz)
create a new instance of bisector
|
IVec4 |
bisect(IVec v)
create a new instance of bisector
|
IVec4 |
bisect(IVecI v)
create a new instance of bisector
|
IVec4 |
cp()
cp() is alias of dup()
|
IVec4 |
cp(double vx,
double vy,
double vz)
cp() is alias of dup().add()
|
IVec4 |
cp(IDoubleI vx,
IDoubleI vy,
IDoubleI vz)
cp() is alias of dup().add()
|
IVec4 |
cp(IVec v)
cp() is alias of dup().add()
|
IVec4 |
cp(IVecI v)
cp() is alias of dup().add()
|
IVec4 |
cross(double vx,
double vy,
double vz)
cross product, returning a new instance.
|
IVec4 |
cross(IVec v)
cross product, returning a new instance.
|
IVec4 |
cross(IVecI v)
cross product, creating a new instance
|
IVec4 |
dif(double vx,
double vy,
double vz)
create a new instance of difference
|
IVec4 |
dif(IVec v)
create a new instance of difference
|
IVec4 |
dif(IVecI v)
create a new instance of difference
|
IVec4 |
diff(double vx,
double vy,
double vz)
create a new instance of difference
|
IVec4 |
diff(IVec v)
create a new instance of difference
|
IVec4 |
diff(IVecI v)
create a new instance of difference
|
IVec4 |
div(double v) |
IVec4 |
div(IDoubleI v) |
IVec4 |
dup()
duplicate the instance
|
boolean |
eqW(double vw) |
boolean |
eqW(double vw,
double tolerance) |
boolean |
eqW(ISwitchE e,
IVec4I v) |
boolean |
eqW(ISwitchE e,
IVec4I v,
double tolerance) |
IBool |
eqW(ISwitchR r,
IVec4I v) |
IBool |
eqW(ISwitchR r,
IVec4I v,
IDoubleI tolerance) |
boolean |
eqW(IVec4 v) |
boolean |
eqW(IVec4 v,
double tolerance) |
boolean |
eqW(IVec4I v) |
boolean |
eqW(IVec4I v,
double tolerance) |
IVec4 |
flip()
note that it's not negating w
|
IVec4 |
get() |
IDouble |
getW() |
IVec4 |
icross(double vx,
double vy,
double vz)
cross product, changing the instance not creating a new instance
|
IVec4 |
icross(IVec v)
cross product, changing the instance not creating a new instance
|
IVec4 |
icross(IVecI v)
cross product, changing the instance not creating a new instance
|
boolean |
isValid()
checking x, y, and z is valid number (not Infinite, nor NaN).
|
IVec4 |
len(double l)
setting length of vector, ignoring w
|
IVec4 |
len(IDoubleI l)
setting length of vector, ignoring w
|
IVec4 |
mid(double vx,
double vy,
double vz)
create a new instance of midpoint
|
IVec4 |
mid(IVec v)
create a new instance of midpoint
|
IVec4 |
mid(IVecI v)
create a new instance of midpoint
|
IVec4 |
mirror(double planeX,
double planeY,
double planeZ)
alias of ref
|
IVec4 |
mirror(double centerX,
double centerY,
double centerZ,
double planeX,
double planeY,
double planeZ)
alias of ref
|
IVec4 |
mirror(IVec planeDir)
alias of ref
|
IVec4 |
mirror(IVecI planeDir)
alias of ref
|
IVec4 |
mirror(IVecI center,
IVecI planeDir)
alias of ref
|
IVec4 |
mirror(IVec center,
IVec planeDir)
alias of ref
|
IVec4 |
mul(double v) |
IVec4 |
mul(IDoubleI v) |
IVec4 |
mv(double vx,
double vy,
double vz)
mv() is alias of add()
|
IVec4 |
mv(IDoubleI vx,
IDoubleI vy,
IDoubleI vz)
mv() is alias of add()
|
IVec4 |
mv(IVecI v)
mv() is alias of add()
|
IVec4 |
neg()
note that it's not negating w
|
IVec4 |
nml(double vx,
double vy,
double vz)
alias of cross.
|
IVec4 |
nml(double vx1,
double vy1,
double vz1,
double vx2,
double vy2,
double vz2)
create normal vector from 3 points of self, pt1 and pt2, not unitized
|
IVec4 |
nml(IVec v)
alias of cross.
|
IVec4 |
nml(IVecI v)
alias of cross.
|
IVec4 |
nml(IVecI pt1,
IVecI pt2)
create normal vector from 3 points of self, pt1 and pt2, not unitized
|
IVec4 |
nml(IVec pt1,
IVec pt2)
create normal vector from 3 points of self, pt1 and pt2, not unitized
|
IVec4 |
ref(double planeX,
double planeY,
double planeZ)
reflect (mirror) 3 dimensionally to the other side of the plane
|
IVec4 |
ref(double centerX,
double centerY,
double centerZ,
double planeX,
double planeY,
double planeZ)
reflect (mirror) 3 dimensionally to the other side of the plane at the center
|
IVec4 |
ref(IVec planeDir)
reflect (mirror) 3 dimensionally to the other side of the plane
|
IVec4 |
ref(IVecI planeDir)
reflect (mirror) 3 dimensionally to the other side of the plane
|
IVec4 |
ref(IVecI center,
IVecI planeDir)
reflect (mirror) 3 dimensionally to the other side of the plane at the center
|
IVec4 |
ref(IVec center,
IVec planeDir)
reflect (mirror) 3 dimensionally to the other side of the plane at the center
|
IVec4 |
rev()
note that it's not negating w
|
IVec4 |
rot(double angle)
rotation on xy-plane
|
IVec4 |
rot(double axisX,
double axisY,
double axisZ,
double angle)
rotate the vector around the axis
|
IVec4 |
rot(double centerX,
double centerY,
double centerZ,
double axisX,
double axisY,
double axisZ,
double angle)
rotation around axis vector and center point
|
IVec4 |
rot(IDoubleI angle)
rotation on xy-plane
|
IVec4 |
rot(IVec axis,
double angle)
rotate the vector around the axis
|
IVec4 |
rot(IVecI axis,
double angle)
rotation around axis vector
|
IVec4 |
rot(IVecI axis,
IDoubleI angle)
rotation around axis vector
|
IVec4 |
rot(IVecI axis,
IVecI destDir)
rotation around axis towards destination direction
|
IVec4 |
rot(IVecI center,
IVecI axis,
double angle)
rotation around axis vector and center point
|
IVec4 |
rot(IVecI center,
IVecI axis,
IDoubleI angle)
rotation around axis vector and center point
|
IVec4 |
rot(IVecI center,
IVecI axis,
IVecI destPt)
rotation around axis and center towards destination point
|
IVec4 |
rot(IVec axis,
IVec destDir)
rotation around axis towards destination direction
|
IVec4 |
rot(IVec center,
IVec axis,
double angle) |
IVec4 |
rot(IVec center,
IVec axis,
IVec destPt)
rotation around axis and center towards destination point
|
IVec4 |
rot2(double angle)
alias of rot(double)
|
IVec4 |
rot2(double centerX,
double centerY,
double angle)
rotation on xy-plane
|
IVec4 |
rot2(IDoubleI angle)
alias of rot(IDoubleI)
|
IVec4 |
rot2(IVec destDir)
rotation on xy-plane towards destDir
|
IVec4 |
rot2(IVec center,
double angle)
rotation on xy-plane
|
IVec4 |
rot2(IVecI destDir)
rotation on xy-plane towards destDir
|
IVec4 |
rot2(IVecI center,
double angle)
rotation on xy-plane
|
IVec4 |
rot2(IVecI center,
IDoubleI angle)
rotation on xy-plane
|
IVec4 |
rot2(IVecI center,
IVecI destPt)
rotation on xy-plane towards destPt
|
IVec4 |
rot2(IVec center,
IVec destPt)
rotation on xy-plane towards destPt
|
IVec4 |
scale(double f)
alias of mul
|
IVec4 |
scale(double centerX,
double centerY,
double centerZ,
double f)
scale from the center
|
IVec4 |
scale(IDoubleI f)
alias of mul
|
IVec4 |
scale(IVec center,
double f)
scale from the center
|
IVec4 |
scale(IVecI center,
double f)
scale from the center
|
IVec4 |
scale(IVecI center,
IDoubleI f)
scale from the center
|
IVec4 |
scale1d(double axisX,
double axisY,
double axisZ,
double f)
scale only in 1 direction
|
IVec4 |
scale1d(double centerX,
double centerY,
double centerZ,
double axisX,
double axisY,
double axisZ,
double f)
scale only in 1 direction
|
IVec4 |
scale1d(IVec axis,
double f)
scale only in 1 direction
|
IVec4 |
scale1d(IVecI axis,
double f)
scale only in 1 direction
|
IVec4 |
scale1d(IVecI axis,
IDoubleI f)
scale only in 1 direction
|
IVec4 |
scale1d(IVecI center,
IVecI axis,
double f)
scale only in 1 direction
|
IVec4 |
scale1d(IVecI center,
IVecI axis,
IDoubleI f)
scale only in 1 direction
|
IVec4 |
scale1d(IVec center,
IVec axis,
double f)
scale only in 1 direction
|
IVec4 |
set(double x,
double y,
double z) |
IVec4 |
set(double x,
double y,
double z,
double w) |
IVec4 |
set(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IVec4 |
set(IDoubleI x,
IDoubleI y,
IDoubleI z,
IDoubleI w) |
IVec4 |
set(IVec v) |
IVec4 |
set(IVec4 v) |
IVec4 |
set(IVec4I v) |
IVec4 |
set(IVec v,
double w) |
IVec4 |
set(IVecI v) |
IVec4 |
set(IVecI v,
double w) |
IVec4 |
set(IVecI v,
IDoubleI w) |
IVec4 |
shear(double sxy,
double syx,
double syz,
double szy,
double szx,
double sxz)
shear operation
|
IVec4 |
shear(IDoubleI sxy,
IDoubleI syx,
IDoubleI syz,
IDoubleI szy,
IDoubleI szx,
IDoubleI sxz)
shear operation
|
IVec4 |
shear(IVecI center,
double sxy,
double syx,
double syz,
double szy,
double szx,
double sxz)
shear operation
|
IVec4 |
shear(IVecI center,
IDoubleI sxy,
IDoubleI syx,
IDoubleI syz,
IDoubleI szy,
IDoubleI szx,
IDoubleI sxz)
shear operation
|
IVec4 |
shearXY(double sxy,
double syx)
shear operation on XY
|
IVec4 |
shearXY(IDoubleI sxy,
IDoubleI syx)
shear operation on XY
|
IVec4 |
shearXY(IVecI center,
double sxy,
double syx)
shear operation on XY
|
IVec4 |
shearXY(IVecI center,
IDoubleI sxy,
IDoubleI syx)
shear operation on XY
|
IVec4 |
shearYZ(double syz,
double szy)
shear operation on YZ
|
IVec4 |
shearYZ(IDoubleI syz,
IDoubleI szy)
shear operation on YZ
|
IVec4 |
shearYZ(IVecI center,
double syz,
double szy)
shear operation on YZ
|
IVec4 |
shearYZ(IVecI center,
IDoubleI syz,
IDoubleI szy)
shear operation on YZ
|
IVec4 |
shearZX(double szx,
double sxz)
shear operation on ZX
|
IVec4 |
shearZX(IDoubleI szx,
IDoubleI sxz)
shear operation on ZX
|
IVec4 |
shearZX(IVecI center,
double szx,
double sxz)
shear operation on ZX
|
IVec4 |
shearZX(IVecI center,
IDoubleI szx,
IDoubleI sxz)
shear operation on ZX
|
IVec4 |
sub(double x,
double y,
double z) |
IVec4 |
sub(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IVec4 |
sub(IVec v) |
IVec4 |
sub(IVecI v) |
IVec4 |
sum(double vx,
double vy,
double vz)
create a new instance of summation
|
IVec4 |
sum(IVec... v)
create a new instance of summation
|
IVec4 |
sum(IVec v)
create a new instance of summation
|
IVec4 |
sum(IVec v2,
double w2)
create a new instance of weighted summation
|
IVec4 |
sum(IVec v2,
double w1,
double w2)
create a new instance of weighted summation
|
IVec4 |
sum(IVecI... v)
create a new instance of summation
|
IVec4 |
sum(IVecI v)
create a new instance of summation
|
IVec4 |
sum(IVecI v2,
double w2)
create a new instance of weighted summation
|
IVec4 |
sum(IVecI v2,
double w1,
double w2)
create a new instance of weighted summation
|
IVec4 |
sum(IVecI v2,
IDoubleI w2)
create a new instance of weighted summation
|
IVec4 |
sum(IVecI v2,
IDoubleI w1,
IDoubleI w2)
create a new instance of weighted summation
|
IVec2 |
to2d() |
IVec2 |
to2d(IVecI projectionDir) |
IVec2 |
to2d(IVecI xaxis,
IVecI yaxis) |
IVec2 |
to2d(IVecI xaxis,
IVecI yaxis,
IVecI origin) |
IVec |
to3d() |
IVec4 |
to4d() |
IVec4 |
to4d(double w) |
IVec4 |
to4d(IDoubleI w) |
java.lang.String |
toString() |
IVec4 |
transform(IMatrix3I mat)
transform with a transformation matrix
|
IVec4 |
transform(IMatrix4I mat)
transform with a transformation matrix
|
IVec4 |
transform(IVecI xvec,
IVecI yvec,
IVecI zvec)
transform with a transformation vectors
|
IVec4 |
transform(IVecI xvec,
IVecI yvec,
IVecI zvec,
IVecI translate)
transform with a transformation vectors
|
IVec4 |
transform(IVec xvec,
IVec yvec,
IVec zvec) |
IVec4 |
transform(IVec xvec,
IVec yvec,
IVec zvec,
IVec translate) |
IVec4 |
translate(double x,
double y,
double z)
alias of add()
|
IVec4 |
translate(IDoubleI x,
IDoubleI y,
IDoubleI z)
alias of add()
|
IVec4 |
translate(IVecI v)
alias of add()
|
IVec4 |
unit()
unitize, ignoring w
|
double |
w()
getting w component
|
IVec4 |
w(double vw)
setting w component
|
IVec4 |
w(IDoubleI vw)
setting z component
|
double |
w(ISwitchE e)
getting z component
|
IDouble |
w(ISwitchR r)
getting z component
|
IVec4 |
w(IVec4I v)
setting w component by z component of input vector
|
IVec4 |
x(double vx)
setting x component
|
IVec4 |
x(IDoubleI vx)
setting x component
|
IVec4 |
x(IVec2I v)
setting x component by x component of input vector
|
IVec4 |
x(IVecI v)
setting x component by x component of input vector
|
IVec4 |
y(double vy)
setting y component
|
IVec4 |
y(IDoubleI vy)
setting y component
|
IVec4 |
y(IVec2I v)
setting y component by y component of input vector
|
IVec4 |
y(IVecI v)
setting y component by y component of input vector
|
IVec4 |
z(double vz)
setting z component
|
IVec4 |
z(IDoubleI vz)
setting z component
|
IVec4 |
z(IVecI v)
setting z component by z component of input vector
|
IVec4 |
zero()
note that w is not set zero
|
angle, angle, angle, angle, angle, angle, angle, angle, angle, angle, angle, angleOnPlane, angleOnPlane, angleOnPlane, angleOnPlane, angleOnPlane, angleOnPlane, angleOnPlane, angleOnPlane, area, averageNormal, averageNormal, bisectPlane, center, circumcenter, closestPointsOn2Lines, closestPointsOn2Lines, closestPointsOnLines, closestPointsOnLines, closestPointsOnSegments, closestPointsOnSegments, closestPtsOnLines, closestPtsOnLines, closestPtsOnSegments, closestPtsOnSegments, decompose, dist, dist, dist, dist, dist, dist2, dist2, dist2, dist2, dist2, distBetween2Lines, distBetween2Lines, distBetween2Segments, distBetween2Segments, distBetweenLines, distBetweenLines, distBetweenSegments, distToLine, distToLine, distToPlane, distToSegment, distToTriangle, div, dot, dot, dot, dot, dot, eq, eq, eq, eq, eq, eq, eq, eq, eq, eq, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, getNormal, getNormal, getNormal, getNormal, getNormal, getX, getY, getZ, intersect, intersect, intersect, intersect, intersectCircle, intersectCircleAndSphere, intersectInfiniteLine, intersectInfiniteLine, intersectInfiniteLine, intersectInfiniteLine, intersectInfiniteLines, intersectInfiniteLines, intersectInfiniteLines, intersectInfiniteLines, intersectInfLine, intersectInfLine, intersectInfLine, intersectInfLine, intersectInfLines, intersectInfLines, intersectInfLines, intersectInfLines, intersectLine, intersectLine, intersectLine, intersectLine, intersectLineAndSphere, intersectLines, intersectLines, intersectLines, intersectLines, intersectPlane, intersectPlane, intersectPlane, intersectPlaneAndLine, intersectPlaneAndLine, intersectPlaneAndLine, intersectPlaneAndSegment, intersectPlaneAndSegment, intersectPlaneAndSphere, intersectSeg, intersectSeg, intersectSeg, intersectSeg, intersectSegment, intersectSegment, intersectSegment, intersectSegment, intersectSegments, intersectSegments, intersectSegments, intersectSegments, intersectSphere, isArrayEqual, isArrayEqual, isFlat, isFlat, isFlat, isFlat, isInside2d, isInside2d, isInside2d, isInside2d, isInsideTriangle, isLinesCloserThan, isLinesCloserThan, isOnLine, isOnLine, isOnPlane, isOnPlane, isOnPlane, isOnPlane, isOnSegment, isOnSegment, isOnTriangle, isOnTriangle, isParallel, isParallel, isPerpendicular, isPerpendicular, isSegCloserThan, isSegCloserThan, isSegmentsCloserThan, isSegmentsCloserThan, isStraight, isStraight, isStraight, isStraight, len, len, len, len2, len2, len2, lineDist, lineDist, mul, nml, nml, nml, offset, offset, offset, offset, offset, offset, offset, offset, offset, offset, offset, offset, offset, offset, offset, offset, offset, offset, offset, offset, offsetNormal, perpendicularTo2Lines, perpendicularTo2Lines, perpendicularVecToLine, perpendicularVecToLine, projectTo2Vec, projectToLine, projectToPlane, projectToPlane, projectToPlane, projectToPlane, projectToPlane, projectToPlane, projectToPlane, projectToPlane, projectToPlane, projectToPlane, projectToPlane, projectToPlane, projectToSegment, projectToTriangle, projectToVec, ratioOnSegment, segDist, segDist, segmentDist, segmentDist, show, show, show, show, toIVecArray, x, x, x, y, y, y, z, z, z
createObject, parent, parent
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
angle, angle, angle, angle, angle, angle, angle, angle, dist, dist, dist, dist, dist2, dist2, dist2, dist2, dot, dot, dot, dot, eq, eq, eq, eq, eq, eq, eq, eq, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, len, len, len, len2, len2, len2
public IVec4()
public IVec4(double x, double y, double z, double w)
public IVec4(double x, double y, double z)
public IVec4(IVec4 v)
public IVec4(IVec4I v)
public IVec4(IVec v)
public IVec4(IVecI v)
public IVec4(IVec v, double w)
public IVec4(IVecI v, double w)
public IVec4(IServerI s)
public IVec4(IServerI s, double x, double y, double z, double w)
public IVec4(IServerI s, double x, double y, double z)
public double w()
IVec4I
public IVec4 x(double vx)
public IVec4 y(double vy)
public IVec4 z(double vz)
public IVec4 get()
public IVec4 dup()
ITransformable
public IVec2 to2d()
public IVec4 to4d(double w)
public IVec4 set(double x, double y, double z)
public IVec4 add(double x, double y, double z)
public IVec4 sub(double x, double y, double z)
public IVec4 mul(double v)
public IVec4 div(double v)
public IVec4 neg()
public IVec4 rev()
public IVec4 flip()
public IVec4 zero()
public IVec4 len(double l)
public IVec4 unit()
public IVec4 cross(double vx, double vy, double vz)
public IVec4 cross(IVecI v)
IVecI
public IVec4 icross(double vx, double vy, double vz)
public IVec4 icross(IVecI v)
public boolean eqW(IVec4 v)
public boolean eqW(IVec4 v, double tolerance)
public IVec4 rot(IVecI axis, IDoubleI angle)
IVecI
public IVec4 rot(IVecI axis, double angle)
IVecI
public IVec4 rot(IVec axis, double angle)
IVec
public IVec4 rot(double axisX, double axisY, double axisZ, double angle)
IVec
public IVec4 rot(IVecI center, IVecI axis, IDoubleI angle)
IVecI
public IVec4 rot(IVecI center, IVecI axis, double angle)
IVecI
public IVec4 rot(double centerX, double centerY, double centerZ, double axisX, double axisY, double axisZ, double angle)
IVecI
public IVec4 rot(IVec axis, IVec destDir)
IVec
public IVec4 rot(IVecI axis, IVecI destDir)
IVec
public IVec4 rot(IVecI center, IVecI axis, IVecI destPt)
IVec
public IVec4 rot(IVec center, IVec axis, IVec destPt)
IVec
public IVec4 rot2(double angle)
public IVec4 rot2(IVecI center, IDoubleI angle)
IVec
public IVec4 rot2(IVecI center, double angle)
IVec
public IVec4 rot2(IVec center, double angle)
IVec
public IVec4 rot2(double centerX, double centerY, double angle)
IVec
public IVec4 rot2(IVec destDir)
IVec
public IVec4 rot2(IVecI destDir)
IVec
public IVec4 rot2(IVecI center, IVecI destPt)
IVec
public IVec4 rot2(IVec center, IVec destPt)
IVec
public IVec4 scale(IVecI center, IDoubleI f)
IVec
public IVec4 scale(IVecI center, double f)
IVec
public IVec4 scale(IVec center, double f)
IVec
public IVec4 scale(double centerX, double centerY, double centerZ, double f)
IVec
public IVec4 scale1d(double axisX, double axisY, double axisZ, double f)
IVec
public IVec4 scale1d(IVecI axis, double f)
IVec
public IVec4 scale1d(IVecI axis, IDoubleI f)
IVec
public IVec4 scale1d(IVec center, IVec axis, double f)
IVec
public IVec4 scale1d(double centerX, double centerY, double centerZ, double axisX, double axisY, double axisZ, double f)
IVec
public IVec4 scale1d(IVecI center, IVecI axis, double f)
IVec
public IVec4 scale1d(IVecI center, IVecI axis, IDoubleI f)
IVec
public IVec4 ref(IVec planeDir)
IVec
public IVec4 ref(double planeX, double planeY, double planeZ)
IVec
public IVec4 ref(IVecI planeDir)
IVec
public IVec4 ref(IVec center, IVec planeDir)
IVec
public IVec4 ref(double centerX, double centerY, double centerZ, double planeX, double planeY, double planeZ)
IVec
public IVec4 ref(IVecI center, IVecI planeDir)
IVec
public IVec4 mirror(double planeX, double planeY, double planeZ)
IVec
public IVec4 mirror(IVec center, IVec planeDir)
IVec
public IVec4 mirror(double centerX, double centerY, double centerZ, double planeX, double planeY, double planeZ)
IVec
public IVec4 mirror(IVecI center, IVecI planeDir)
IVec
public IVec4 shear(double sxy, double syx, double syz, double szy, double szx, double sxz)
IVecI
public IVec4 shear(IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
IVecI
public IVec4 shear(IVecI center, double sxy, double syx, double syz, double szy, double szx, double sxz)
IVecI
public IVec4 shear(IVecI center, IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
IVecI
public IVec4 shearXY(double sxy, double syx)
IVecI
public IVec4 shearXY(IDoubleI sxy, IDoubleI syx)
IVecI
public IVec4 shearXY(IVecI center, double sxy, double syx)
IVecI
public IVec4 shearXY(IVecI center, IDoubleI sxy, IDoubleI syx)
IVecI
public IVec4 shearYZ(double syz, double szy)
IVecI
public IVec4 shearYZ(IDoubleI syz, IDoubleI szy)
IVecI
public IVec4 shearYZ(IVecI center, double syz, double szy)
IVecI
public IVec4 shearYZ(IVecI center, IDoubleI syz, IDoubleI szy)
IVecI
public IVec4 shearZX(double szx, double sxz)
IVecI
public IVec4 shearZX(IDoubleI szx, IDoubleI sxz)
IVecI
public IVec4 shearZX(IVecI center, double szx, double sxz)
IVecI
public IVec4 shearZX(IVecI center, IDoubleI szx, IDoubleI sxz)
IVecI
public IVec4 translate(double x, double y, double z)
IVecI
public IVec4 translate(IDoubleI x, IDoubleI y, IDoubleI z)
IVecI
public IVec4 transform(IMatrix3I mat)
IVecI
public IVec4 transform(IMatrix4I mat)
IVecI
public IVec4 transform(IVecI xvec, IVecI yvec, IVecI zvec)
IVecI
public IVec4 transform(IVecI xvec, IVecI yvec, IVecI zvec, IVecI translate)
IVecI
public IVec4 mv(double vx, double vy, double vz)
public IVec4 mv(IDoubleI vx, IDoubleI vy, IDoubleI vz)
IVecI
public IVec4 cp()
public IVec4 cp(double vx, double vy, double vz)
IVecI
public IVec4 cp(IDoubleI vx, IDoubleI vy, IDoubleI vz)
IVecI
public IVec4 dif(IVec v)
IVec
public IVec4 dif(double vx, double vy, double vz)
IVec
public IVec4 dif(IVecI v)
IVec
public IVec4 diff(IVec v)
IVec
public IVec4 diff(double vx, double vy, double vz)
IVec
public IVec4 diff(IVecI v)
IVec
public IVec4 mid(double vx, double vy, double vz)
IVec
public IVec4 sum(double vx, double vy, double vz)
IVec
public IVec4 sum(IVecI v)
IVec
public IVec4 sum(IVec... v)
IVec
public IVec4 sum(IVecI... v)
IVec
public IVec4 bisect(IVec v)
IVec
public IVec4 bisect(double vx, double vy, double vz)
IVec
public IVec4 bisect(IVecI v)
IVec
public IVec4 sum(IVec v2, double w1, double w2)
IVec
public IVec4 sum(IVec v2, double w2)
IVec
public IVec4 sum(IVecI v2, double w1, double w2)
IVec
public IVec4 sum(IVecI v2, double w2)
IVec
public IVec4 sum(IVecI v2, IDoubleI w1, IDoubleI w2)
IVec
public IVec4 sum(IVecI v2, IDoubleI w2)
IVec
public IVec4 nml(double vx, double vy, double vz)
public IVec4 nml(IVec pt1, IVec pt2)
public IVec4 nml(double vx1, double vy1, double vz1, double vx2, double vy2, double vz2)
public IVec4 nml(IVecI pt1, IVecI pt2)
public boolean isValid()