3D Vector Math
Accessing X, Y and Z of Vector
Duplicate Vectors
Add/Subtract Vectors
Multiply/Divide Vectors
Flip Vectors
Length, Distance and Unitization
Dot Product
Cross Product
Angle and Rotation
Reflect Vectors
Compare Vectors
Create Difference Vectors
Create Midpoints/Bisector of Vectors
Create Summation Vectors
Create Weighted Summation Vectors
Randomness
Random Numbers
Random Points
Random Color
Probabilistic Switch
NURBS Curve and Surface
Mathematics of NURBS Geometry
Creating NURBS Curves and Surfaces
Continuity of NURBS Geometry
Point on NURBS Curve
Tangent on NURBS Curve
Point on NURBS Surface
Tangent on NURBS Surface
Normal on NURBS Surface
Offset Point on NURBS Surface
More Modeling Methods
Offset Curves
Lofting
Extruding Point Array
Extruding Curves
Sweeping Point Arrays
Sweeping Curves
Circular Pipe Along Curves
Rectangular Pipe Along Curves
Transformation of Geometries
Move (Add / Translate)
Duplicate (Copy)
Scale
Scale in 1 Direction
Rotate
Reflect (Mirror)
Shear
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