public interface IParticleOnSurfaceI extends IParticleI
Modifier and Type | Method and Description |
---|---|
IParticleOnSurfaceI |
addUVForce(double ufrc,
double vfrc) |
IParticleOnSurfaceI |
fixU() |
IParticleOnSurfaceI |
fixV() |
IParticleOnSurfaceI |
resetUVForce() |
ISurfaceI |
surface() |
boolean |
uFixed() |
IParticleOnSurfaceI |
unfixU() |
IParticleOnSurfaceI |
unfixV() |
IVec2 |
uv() |
IParticleOnSurfaceI |
uv(double u,
double v) |
IVec2 |
uvfrc() |
IParticleOnSurfaceI |
uvfrc(double ufrc,
double vfrc) |
IParticleOnSurfaceI |
uvpull(double ufrc,
double vfrf) |
IParticleOnSurfaceI |
uvpush(double ufrc,
double vfrc) |
IParticleOnSurfaceI |
uvreset() |
IVec2 |
uvvel() |
IParticleOnSurfaceI |
uvvel(double uvel,
double vvel) |
boolean |
vFixed() |
acc, acceleration, addForce, addForce, decay, decay, fix, fixed, force, force, frc, frc, fric, fric, friction, friction, mass, mass, pos, pos, position, position, pull, pull, push, push, removeTarget, removeTarget, reset, resetForce, skipUpdateOnce, skipUpdateOnce, target, target, targetNum, targets, unfix, updateTarget, vel, vel, velocity, velocity
add, add, add, add, add, add, add, angle, angle, angle, angle, angle, angle, angle, angle, bisect, bisect, cp, cp, cp, cp, cross, cross, dif, dif, diff, diff, dist, dist, dist, dist, dist2, dist2, dist2, dist2, div, div, dot, dot, dot, dot, dup, eq, eq, eq, eq, eq, eq, eq, eq, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, flip, get, getX, getY, getZ, isValid, len, len, len, len, len, len2, len2, len2, mid, mid, mirror, mirror, mirror, mirror, mul, mul, mv, mv, mv, neg, nml, nml, nml, nml, ref, ref, ref, ref, rev, rot, rot, rot, rot, rot, rot, rot, rot, rot, rot, rot2, rot2, rot2, rot2, rot2, rot2, rot2, scale, scale, scale, scale, scale, scale1d, scale1d, scale1d, scale1d, scale1d, scale1d, set, set, set, shear, shear, shear, shear, shearXY, shearXY, shearXY, shearXY, shearYZ, shearYZ, shearYZ, shearYZ, shearZX, shearZX, shearZX, shearZX, sub, sub, sub, sum, sum, sum, sum, sum, sum, sum, to2d, to2d, to2d, to2d, to4d, to4d, to4d, transform, transform, transform, transform, translate, translate, translate, unit, x, x, x, x, x, x, x, y, y, y, y, y, y, y, z, z, z, z, z, z, zero
ISurfaceI surface()
IParticleOnSurfaceI uv(double u, double v)
IVec2 uv()
IParticleOnSurfaceI uvvel(double uvel, double vvel)
IVec2 uvvel()
IParticleOnSurfaceI uvfrc(double ufrc, double vfrc)
IVec2 uvfrc()
IParticleOnSurfaceI addUVForce(double ufrc, double vfrc)
IParticleOnSurfaceI resetUVForce()
IParticleOnSurfaceI uvpush(double ufrc, double vfrc)
IParticleOnSurfaceI uvpull(double ufrc, double vfrf)
IParticleOnSurfaceI uvreset()
IParticleOnSurfaceI fixU()
IParticleOnSurfaceI fixV()
IParticleOnSurfaceI unfixU()
IParticleOnSurfaceI unfixV()
boolean uFixed()
boolean vFixed()